What Does EventEmitter.call() Do?
I saw this code sample: function Dog(name) { this.name = name; EventEmitter.call(this); } it 'inherits' from EventEmitter, but what does the call() method actually do?
Solution 1:
Basically, Dog
is supposedly a constructor with a property name
. The EventEmitter.call(this)
, when executed during Dog
instance creation, appends properties declared from the EventEmitter
constructor to Dog
.
Remember: constructors are still functions, and can still be used as functions.
//An example EventEmitter
function EventEmitter(){
//for example, if EventEmitter had these properties
//when EventEmitter.call(this) is executed in the Dog constructor
//it basically passes the new instance of Dog into this function as "this"
//where here, it appends properties to it
this.foo = 'foo';
this.bar = 'bar';
}
//And your constructor Dog
function Dog(name) {
this.name = name;
//during instance creation, this line calls the EventEmitter function
//and passes "this" from this scope, which is your new instance of Dog
//as "this" in the EventEmitter constructor
EventEmitter.call(this);
}
//create Dog
var newDog = new Dog('furball');
//the name, from the Dog constructor
newDog.name; //furball
//foo and bar, which were appended to the instance by calling EventEmitter.call(this)
newDog.foo; //foo
newDoc.bar; //bar
Solution 2:
EventEmitter.call(this);
This line is roughly equivalent to calling super() in languages with classical inheritance.
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